Solar wrote:
i feel like our community on virtual popstar rarely has an active discussion where ppl really have different views on a matter, which is awesome!
there's one topic though that does seem to be reoccurring within the community, which is designs getting rejected because the quality isn't good enough by DT standards.
i'm not completely sure if i'm the right person to make a thread about this issue, but i feel like we have seen this discussion come and go multiple times this year, where it can sometimes derail because of passionate replies from both sides. it might feel like there's no satisfying conclusion that we as a community all support, which is unfortunate and keeps the issue alive, so it returns again and again.
i was thinking it might be good to take a moment where we evaluate together why the DT standard is the way it is - i feel like if the reasoning behind the high standard can be explained well, ppl with rejected designs (myself included) can feel a bit more at peace with the current situation. or alternatively, maybe us nondesigners can explain to DT why the standard might feel too high, or that we as players would love to see some sets in game that have been rejected.
let me know if it's not my place to open a thread like this! i just feel like it would be very helpful to have this discussion openly instead of avoiding it or shunning players who talk about the concerns they're having, so we can keep our community warm & welcoming like it is 99% of the time
i feel like our community on virtual popstar rarely has an active discussion where ppl really have different views on a matter, which is awesome!
there's one topic though that does seem to be reoccurring within the community, which is designs getting rejected because the quality isn't good enough by DT standards.
i'm not completely sure if i'm the right person to make a thread about this issue, but i feel like we have seen this discussion come and go multiple times this year, where it can sometimes derail because of passionate replies from both sides. it might feel like there's no satisfying conclusion that we as a community all support, which is unfortunate and keeps the issue alive, so it returns again and again.
i was thinking it might be good to take a moment where we evaluate together why the DT standard is the way it is - i feel like if the reasoning behind the high standard can be explained well, ppl with rejected designs (myself included) can feel a bit more at peace with the current situation. or alternatively, maybe us nondesigners can explain to DT why the standard might feel too high, or that we as players would love to see some sets in game that have been rejected.
let me know if it's not my place to open a thread like this! i just feel like it would be very helpful to have this discussion openly instead of avoiding it or shunning players who talk about the concerns they're having, so we can keep our community warm & welcoming like it is 99% of the time


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19
i fear i may have libra'd too close to the sun