Cimorene wrote:Alfie wrote:Cimorene wrote:
Yesss
Wanna know which?
Of course!
Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer.
Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.
Mason (3): You know who the other Masons are
Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.)
Apprentice Seer: Become the Seer if the Seer is killed.
Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.
Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.
Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.
Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.
Vampire: Attack another player each night. They die if there is an accusation the next day.
Is the Mason a part of the cult otherwise I'll suggest you add cult members ahha