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Atencia
World Famous



Alfie wrote:
Petite wrote:
Alfie wrote:
I have to take of the elephant tail of the figures I made the other day bc it keeps falling off D:
D:
It's saaaad
The elephant needs it's tale 
Private
Living Legend



Petite wrote:
Alfie wrote:
Petite wrote:
Not really
I didn't add any when I made it, only a boullion cube 
I feel like they are usually salty too but idk
Might be the brand?
Maybe, cause there aren't that salty
But the, I do love REALLY salty food 
Ahaha
Cimorene
World Famous



Just added a lot of possible werewolf roles to my list haha
Private
Living Legend



Petite wrote:
Alfie wrote:
Petite wrote:
D:
It's saaaad
The elephant needs it's tale 
Yes it does D:
I'll remake it someday I think
Atencia
World Famous



Cimorene wrote:
Just added a lot of possible werewolf roles to my list haha
nicee
Atencia
World Famous



Alfie wrote:
Petite wrote:
Alfie wrote:
It's saaaad
The elephant needs it's tale 
Yes it does D:
I'll remake it someday I think
You have to :c
Private
Living Legend



Cimorene wrote:
Just added a lot of possible werewolf roles to my list haha
Ooooh
Private
Living Legend



Petite wrote:
Alfie wrote:
Petite wrote:
The elephant needs it's tale 
Yes it does D:
I'll remake it someday I think
You have to :c
Definitely!
Cimorene
World Famous



Alfie wrote:
Cimorene wrote:
Just added a lot of possible werewolf roles to my list haha
Ooooh
Yesss
Wanna know which?
Private
Living Legend



Cimorene wrote:
Alfie wrote:
Cimorene wrote:
Just added a lot of possible werewolf roles to my list haha
Ooooh
Yesss
Wanna know which?
Of course!
Cimorene
World Famous



Alfie wrote:
Cimorene wrote:
Alfie wrote:
Ooooh
Yesss
Wanna know which?
Of course!

Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer.

Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.

Mason (3): You know who the other Masons are

Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.)

Apprentice Seer: Become the Seer if the Seer is killed.

Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.

Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.

Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.

Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.

Vampire: Attack another player each night. They die if there is an accusation the next day.
Private
Living Legend



Cimorene wrote:
Alfie wrote:
Cimorene wrote:
Yesss
Wanna know which?
Of course!

Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer.

Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.

Mason (3): You know who the other Masons are

Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.)

Apprentice Seer: Become the Seer if the Seer is killed.

Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.

Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.

Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.

Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.

Vampire: Attack another player each night. They die if there is an accusation the next day.
Is the Mason a part of the cult otherwise I'll suggest you add cult members ahha

Also will the normal seer know if the person they invest is a seer?
Cimorene
World Famous



Alfie wrote:
Cimorene wrote:
Alfie wrote:
Of course!

Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer.

Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.

Mason (3): You know who the other Masons are

Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.)

Apprentice Seer: Become the Seer if the Seer is killed.

Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.

Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.

Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.

Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.

Vampire: Attack another player each night. They die if there is an accusation the next day.
Is the Mason a part of the cult otherwise I'll suggest you add cult members ahha

Also will the normal seer know if the person they invest is a seer?
No, the mason's only special thing is knowing who each other are - and thereby knowing the other(s) aren't werewolves
The apprentice seer only becomes seer if the actual seer dies
Private
Living Legend



Cimorene wrote:
Alfie wrote:
Cimorene wrote:

Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer.

Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night.

Mason (3): You know who the other Masons are

Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.)

Apprentice Seer: Become the Seer if the Seer is killed.

Bodyguard: Choose a different player each night to protect. That player cannot be killed that night.

Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.

Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.

Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.

Vampire: Attack another player each night. They die if there is an accusation the next day.
Is the Mason a part of the cult otherwise I'll suggest you add cult members ahha

Also will the normal seer know if the person they invest is a seer?
No, the mason's only special thing is knowing who each other are - and thereby knowing the other(s) aren't werewolves
The apprentice seer only becomes seer if the actual seer dies
I see, but will you add cult members too then? I guess that's pretty trivial with the cult leader, right?

That wasn't quite the question. I meant the normal seer, or 'seer' as the role is called. The Sorcerer can see who the seers are, but can the seer also see other seers then? (Assuming the sorcerer then would appear as a seer)
Cimorene
World Famous



Alfie wrote:
Cimorene wrote:
Alfie wrote:
Is the Mason a part of the cult otherwise I'll suggest you add cult members ahha

Also will the normal seer know if the person they invest is a seer?
No, the mason's only special thing is knowing who each other are - and thereby knowing the other(s) aren't werewolves
The apprentice seer only becomes seer if the actual seer dies
I see, but will you add cult members too then? I guess that's pretty trivial with the cult leader, right?

That wasn't quite the question. I meant the normal seer, or 'seer' as the role is called. The Sorcerer can see who the seers are, but can the seer also see other seers then? (Assuming the sorcerer then would appear as a seer)
What do you mean with add cult members?

Ahh, now I understand, sorry. I'm actually not sure how the seer would see the sorceress (or apprentice seer), I'll definitely have to find that out
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