Olympus wrote:
Overall we really need an update of mechanics, for old and new players
-Levelling up needs rewards/bonuses to drive game play-the popstar part needs to become relevant again
-the games could use visual facelifts even if it's just making the colours pastel or something
-wardrobes and shops could be much easier to sift through with updated filters, seeing more items per page and or a infinite scroll function
-if we reallllly need to lose more cr, Popular old sets can start being raffled as well, or even recolours of past or present MCM sets. Limited sets can be put in the shop as well for larger amounts, in the same vein as the items that cost promotional points being equivalent to 300cr
What are the most wished for items? make those available for a larger amount of cr, for a limited time
-make a new players fund that old players with too much cr can donate to idk
-Incentives for long time players to spend cr
-daily raffle
-to add more options to the shops, there should be more basic items with multiple colours of each of those basics, then move outward towards fancier items with recolours and then move towards CR items/limited items and so on and so forth
ideally, if we had things like Pets or mini-rooms, the items, accessories and decoration for mechanics like that would cost CR.
The real issue as far as CR goes, is where to spend it and wanting to spend it on certain things, there needs to be demand and drive.
Overall we really need an update of mechanics, for old and new players
-Levelling up needs rewards/bonuses to drive game play-the popstar part needs to become relevant again
-the games could use visual facelifts even if it's just making the colours pastel or something
-wardrobes and shops could be much easier to sift through with updated filters, seeing more items per page and or a infinite scroll function
-if we reallllly need to lose more cr, Popular old sets can start being raffled as well, or even recolours of past or present MCM sets. Limited sets can be put in the shop as well for larger amounts, in the same vein as the items that cost promotional points being equivalent to 300cr
What are the most wished for items? make those available for a larger amount of cr, for a limited time
-make a new players fund that old players with too much cr can donate to idk
-Incentives for long time players to spend cr
-daily raffle
-to add more options to the shops, there should be more basic items with multiple colours of each of those basics, then move outward towards fancier items with recolours and then move towards CR items/limited items and so on and so forth
ideally, if we had things like Pets or mini-rooms, the items, accessories and decoration for mechanics like that would cost CR.
The real issue as far as CR goes, is where to spend it and wanting to spend it on certain things, there needs to be demand and drive.