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General < General
With Wizards is all about keeping your advers
MeadeDorian
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Not only are they decent combatants and incredible undead killers however, Clerics are also highly sought after in every group due to their healing spells Dark And Darker Gold. They're essentially a great support character in a game full of raw damage dealers, which is why they're useful to have around.
Wizards are able to fit into either A-Tier or S-Tier depending on the player however, due to their ability to excel It feels more precise to place them in the A-Tier. Wizards are able to do everything in Dark In Darker. They can:
Cast high-damage spells. Fire large AoE spells. Infuse allies. Go invisible. Buff yourself. Debuff enemies.
There are so many potential benefits in playing an Wizard The person who plays the role of Wizard is penalized more severely for being off the top of their game. If they do not perform well when playing in a PvP group-on-team environment particularly, they could harm their team with their spells in a way that doesn't aid them.
With Wizards is all about keeping your adversaries at the perfect range and knowing when to change between damage and buff/debuff, and the reverse. And, if an enemy does manage to make it to the other side it's at least possible to can use a last-ditch Magic Missile option to hopefully get their opponent killed because should they fail to do so, the Wizard will be dead in a measly one or two hits.
In contrast to Wizards are the master of all trades, in terms of magic but Fighters are the master of all trades in everything physical. Fighters are able to function as a team's tank, the frontline damage dealer, a back-range sniper, and they also function as a solo-play class buy Dark And Darker Gold. Thanks to its Weapon Mastery Perk fighters are able to use (quite literally) any weapon available in the game, but it's at 20% loss in damage, if they choose to use them.
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