Cynamity wrote:
that an enemy doesn't like light to the player?
I'm making a fnaf fan game and im currently working on a section with foxy where the whole place is in the dark and the only way you can see is by flashing a light.
when the player flashes the light, there's a chance foxy will be infront of them, and if the player moves or flashes the light again, they die.
this takes inspiration from how funtime foxy works in sister location, but in that game the hand unit (kind of like a robot voice all over the building that can speak to u) tells u how the mechanic works. mine is more akin to fnaf 1 so that wont work. any other ways i could tell the player how foxy works?
that an enemy doesn't like light to the player?
I'm making a fnaf fan game and im currently working on a section with foxy where the whole place is in the dark and the only way you can see is by flashing a light.
when the player flashes the light, there's a chance foxy will be infront of them, and if the player moves or flashes the light again, they die.
this takes inspiration from how funtime foxy works in sister location, but in that game the hand unit (kind of like a robot voice all over the building that can speak to u) tells u how the mechanic works. mine is more akin to fnaf 1 so that wont work. any other ways i could tell the player how foxy works?