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character creators
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what do you think is generally lacking in character creators for games? what would you like to see developers put more emphasis on ? im gonna write my bachelors soon and i have the chance to practise on a few research questions for a theoretical proposal. I thought it would be interesting to make my focus on character creators soecifically on hairstyles or make up what do you think??
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in the end i want to find out if this is a category that is worth being worked on for longer and if it helps with better identity expression cause i think the hairstyles in most character creator based games suuuuuckk also there is like never the option to make your make up pretty or something 
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Diversity is such a cliche answer but I srsly think including different hair textures and hair lengths from the get go is such a big thing. Especially seeing peoples reaction to the tomodachi life hair options!! So I fink very fun n relevant idea. Especially since I think a lot of companies seem to think better character creation = more hyper detail when o think a lot of people probably care more about having a lot of options for hair, cosmetics and clothes… like I do t care if I can adjust my characters left nostril size if they gotta have an ugly hair, janky make up and undrippy clothes….

tbh sometimes it feels like these super high budget games are being rolled out with like the most Karen ass haircuts and 2 make up options, and the worst color pallets for clothes n ur there like,,, was the person responsible for character creation someone’s 50 year old straight dad or what’s up…. Especially with certain things like I wonder why so often there are so few make up options when that’s such an easy and fast asset to male

will you do research like looking into what the market want, or looking into how companies are working with it or smth else?
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Things being gender locked has always been a pet peeve of mine too (looking at you vp) but I feel like most games are getting a lot better with this
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devilcake wrote:
Diversity is such a cliche answer but I srsly think including different hair textures and hair lengths from the get go is such a big thing. Especially seeing peoples reaction to the tomodachi life hair options!! So I fink very fun n relevant idea. Especially since I think a lot of companies seem to think better character creation = more hyper detail when o think a lot of people probably care more about having a lot of options for hair, cosmetics and clothes… like I do t care if I can adjust my characters left nostril size if they gotta have an ugly hair, janky make up and undrippy clothes….

tbh sometimes it feels like these super high budget games are being rolled out with like the most Karen ass haircuts and 2 make up options, and the worst color pallets for clothes n ur there like,,, was the person responsible for character creation someone’s 50 year old straight dad or what’s up…. Especially with certain things like I wonder why so often there are so few make up options when that’s such an easy and fast asset to male

will you do research like looking into what the market want, or looking into how companies are working with it or smth else?
onf of my other questions would have been how important or less important some categories are. The research would focus on understanding what categories are actually meaningful to help create a good character. I also think less is sometimes more it depends on the quality. Would also be interesting to focus on female character creator options since i think they are sometimes soooo bad and barely represent women in general or what they like
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Hauru wrote:
devilcake wrote:
Diversity is such a cliche answer but I srsly think including different hair textures and hair lengths from the get go is such a big thing. Especially seeing peoples reaction to the tomodachi life hair options!! So I fink very fun n relevant idea. Especially since I think a lot of companies seem to think better character creation = more hyper detail when o think a lot of people probably care more about having a lot of options for hair, cosmetics and clothes… like I do t care if I can adjust my characters left nostril size if they gotta have an ugly hair, janky make up and undrippy clothes….

tbh sometimes it feels like these super high budget games are being rolled out with like the most Karen ass haircuts and 2 make up options, and the worst color pallets for clothes n ur there like,,, was the person responsible for character creation someone’s 50 year old straight dad or what’s up…. Especially with certain things like I wonder why so often there are so few make up options when that’s such an easy and fast asset to male

will you do research like looking into what the market want, or looking into how companies are working with it or smth else?
onf of my other questions would have been how important or less important some categories are. The research would focus on understanding what categories are actually meaningful to help create a good character. I also think less is sometimes more it depends on the quality. Would also be interesting to focus on female character creator options since i think they are sometimes soooo bad and barely represent women in general or what they like
oh and my focus will be mostly on how to achieve better identity expression through a certain category like hair for example or make up and if its something useful to help create better character creators in the industry. I dont know how far i will get into it because the proposal is just theoretical for now ( i might choose a different question for my bachelor) and i need to do my research first. My practical part will be me creating a character creator as a tool to test the question with a surveyyy!! i hope when i actually write my bachelor yall want to test it again
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devilcake wrote:
Things being gender locked has always been a pet peeve of mine too (looking at you vp) but I feel like most games are getting a lot better with this
you mean like being able to have the same options for male and female? i think the biggest issue for 3D games especially is the fitting of clothes on different body types since males are usually created bulkier or more square. I also found out that people usually avoid creating curvy models bcs they usually overlap with the clothes or glitch through and its a pain or takes a lot of time to fit 
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