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Im sorry (starting over)
Dollzmaniac
National Star



elisia wrote:
i guess my frustration is that items are being rejected for intentional design choices i've made,
especially when those same standards arent being upheld by designers

or when those standards are preference based. also telling a non artist "look at references" is dumb
u can have intentional design choices and still have it be to a useable standard :)
Dollzmaniac
National Star



unless the lack of contrast is the intentional design choice then idk u might be cooked
Elisia
National Star



dollzmaniac wrote:
unless the lack of contrast is the intentional design choice then idk u might be cooked
lack of contrast was intentional, its supposed to be like.... muslin. an underlayer lmao
Private
National Star



the top part of your dress looks fine, though you could do put a slightly more highlighter on it and the bottom part is definitely a begin. 

 (Take inspo to that or other dresses in the „Long dress“ catgeory) 

the bottom part could have more details and i have to agree more shadows and highlights, obviously it's frustrating to work on something for hours and then it's getting denied after all the "hard work" but designers or non-d's who are more experienced work faster and what beginners need hours for is a thing of a few minutes for more advanced designers. 

Don't give up cause every begin is hard but you don't wanna miss out on the feeling when something gets accepted for the first time and it takes time to develop your own design flow and style 

(: 
Private
Youtube Star



elisia wrote:
i guess my frustration is that items are being rejected for intentional design choices i've made,
especially when those same standards arent being upheld by designers

or when those standards are preference based. also telling a non artist "look at references" is dumb
I don’t wanna create drama within dt in regards to the first part but I do agree with you in that, but in the opposite direction like I think the quality should be upheld better within Dt but I can’t speak much because I’m the worst dt member and barely do anything rn 😭

but saying look at references is legitimate advice, ur creating art by designing uknow so by definition ur being an artist 😭 and looking at references + doing art studies + practicing is how you improve with art. 
n also i think if you just submit everything ”because why wouldn’t I” sorta like you said a bit above, i think you also gotta taper the expectations a bit, cos when it comes to creating art not everything needs to be posted/used etc, i understand it’s bc it’s fun to have ur items in the game, but like for reference, i dont finish every sketch or design and dont use every item i have made, i make pixel art outside of designing, n make design sketches to try out concept that never gets used, so sometimes you just gotta practice n learn (n part of that is generally looking at references in art yes, thats just how it is… or tutorials if you need more direct instructions)
Private
Youtube Star



elisia wrote:
dollzmaniac wrote:
unless the lack of contrast is the intentional design choice then idk u might be cooked
lack of contrast was intentional, its supposed to be like.... muslin. an underlayer lmao
It would still have to come across as that then for the lack of contrast to world if it doesn’t adequately read as it it’ll likely need work

i can’t give advice on designing muslin though I’m not good at that sort of texture
Private
World Famous



elisia wrote:
dollzmaniac wrote:
unless the lack of contrast is the intentional design choice then idk u might be cooked
lack of contrast was intentional, its supposed to be like.... muslin. an underlayer lmao
that doesnt mean it shouldnt have contrast 
worn on a body there would be even more contrast on the sides but you can take basically any photo and colorpick and youll still get big contrast


this is half what they mean when they say "use references" btw idk why people assume that's a self explanatory sentence
Elisia
National Star



remains wrote:
elisia wrote:
dollzmaniac wrote:
unless the lack of contrast is the intentional design choice then idk u might be cooked
lack of contrast was intentional, its supposed to be like.... muslin. an underlayer lmao
that doesnt mean it shouldnt have contrast 
worn on a body there would be even more contrast on the sides but you can take basically any photo and colorpick and youll still get big contrast


this is half what they mean when they say "use references" btw idk why people assume that's a self explanatory sentence
bold of u to assume this isnt the sort of reference i used /hj / Lh

seriously, this is what i did
i did this with the green sweater, jinx's top, the shoes, the purple dress, the top,
but i do not do digital art, i wont spend another 20 hours on a piece that i cant use
thats not worth it to me
Private
World Famous



elisia wrote:
remains wrote:
elisia wrote:
lack of contrast was intentional, its supposed to be like.... muslin. an underlayer lmao
that doesnt mean it shouldnt have contrast 
worn on a body there would be even more contrast on the sides but you can take basically any photo and colorpick and youll still get big contrast


this is half what they mean when they say "use references" btw idk why people assume that's a self explanatory sentence
bold of u to assume this isnt the sort of reference i used /hj / Lh

seriously, this is what i did
i did this with the green sweater, jinx's top, the shoes, the purple dress, the top,
but i do not do digital art, i wont spend another 20 hours on a piece that i cant use
thats not worth it to me
thats why they look relatively better. apply that to every item and add even more contrast, like the feedback has consistently suggested
Elisia
National Star



Virgin wrote:
the top part of your dress looks fine, though you could do put a slightly more highlighter on it and the bottom part is definitely a begin. 

 (Take inspo to that or other dresses in the „Long dress“ catgeory) 

the bottom part could have more details and i have to agree more shadows and highlights, obviously it's frustrating to work on something for hours and then it's getting denied after all the "hard work" but designers or non-d's who are more experienced work faster and what beginners need hours for is a thing of a few minutes for more advanced designers. 

Don't give up cause every begin is hard but you don't wanna miss out on the feeling when something gets accepted for the first time and it takes time to develop your own design flow and style 

(: 
i actually have 2 sets in game (technically 4 i guess) and a couple collabs.

the two sets were rushed and i hate them both
(but for the advent event we needed items so i tried my best to get something acceptable)
Elisia
National Star



remains wrote:
elisia wrote:
remains wrote:
that doesnt mean it shouldnt have contrast 
worn on a body there would be even more contrast on the sides but you can take basically any photo and colorpick and youll still get big contrast


this is half what they mean when they say "use references" btw idk why people assume that's a self explanatory sentence
bold of u to assume this isnt the sort of reference i used /hj / Lh

seriously, this is what i did
i did this with the green sweater, jinx's top, the shoes, the purple dress, the top,
but i do not do digital art, i wont spend another 20 hours on a piece that i cant use
thats not worth it to me
thats why they look relatively better. apply that to every item and add even more contrast, like the feedback has consistently suggested
all those items except the shoes were still problems and rejected. even after applying the feedback. in fact three of those items i was told "no changes appear to have been made"
"relatively better" is such a backhanded complement : /
Private
World Famous



on other hand, you know how frustrating it is to try your best to explain what someone can do better, give visual examples and point out the specific areas just for them to return with the design looking basically the same. and you end up in a situation where you could try explaining the same stuff again, yes like that but way more because it is a tiny canvas and risk it happening for a third time, or you end up accepting it as a pity case because they really tried their best.
think for a moment if you want to be a pity case. or do you actually, genuinely want to do better, or just design for yourself even if it's not up to the standard for submitting
Private
World Famous



elisia wrote:
remains wrote:
elisia wrote:
bold of u to assume this isnt the sort of reference i used /hj / Lh

seriously, this is what i did
i did this with the green sweater, jinx's top, the shoes, the purple dress, the top,
but i do not do digital art, i wont spend another 20 hours on a piece that i cant use
thats not worth it to me
thats why they look relatively better. apply that to every item and add even more contrast, like the feedback has consistently suggested
all those items except the shoes were still problems and rejected. even after applying the feedback. in fact three of those items i was told "no changes appear to have been made"
"relatively better" is such a backhanded complement : /
i wouldve accepted the sweater tbh, maybe it was up to the other items not being accepted and it also got feedback on the side
it wasnt a compliment, im looking at this from a managerial standpoint
Private
World Famous



remains wrote:
on other hand, you know how frustrating it is to try your best to explain what someone can do better, give visual examples and point out the specific areas just for them to return with the design looking basically the same. and you end up in a situation where you could try explaining the same stuff again, yes like that but way more because it is a tiny canvas and risk it happening for a third time, or you end up accepting it as a pity case because they really tried their best.
think for a moment if you want to be a pity case. or do you actually, genuinely want to do better, or just design for yourself even if it's not up to the standard for submitting
you also must understand that you are emotionally invested in your designs. DT and other people are not. that is why it is easy to give criticism and difficult to accept it. turning the frustration at other people isn't the solution.
Teabag
World Famous



devilcake wrote:
elisia wrote:
i guess my frustration is that items are being rejected for intentional design choices i've made,
especially when those same standards arent being upheld by designers

or when those standards are preference based. also telling a non artist "look at references" is dumb
I don’t wanna create drama within dt in regards to the first part but I do agree with you in that, but in the opposite direction like I think the quality should be upheld better within Dt but I can’t speak much because I’m the worst dt member and barely do anything rn 😭
The thing is that dt has the same bar as nond has- being accepted into dt isn't a stamp that you have a higher skill level, it's a stamp that you have a consistent quality in the designs you do make
And once you have the dt badge you stop getting feedback and you are on your own kinda-
im looking back at some of my designs and sometimes think to myself "why couldn't someone have pointed out that it needed more contrast/ it's too blurry" 
It's so easy to get blind when you've worked on a set for hours
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