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Until Dawn (by Account deleted)

 
 
 
Until Dawn


As defined by Google, the Butterfly Effect is the phenomenon in which small localized choices can have a greater impact someplace else. The best theory of this is one you’ve surely heard of. The flap of a butterfly’s wing could change the weather someplace else in the world.

That is the basis of the survival horror game, Until Dawn.

Choices.

Small choices; things so small that you wouldn’t think twice about them.

The game follows the events of eight teenagers after a tragic accident when a silly prank went awry a year ago causing the loss of one character's two sisters. A year later when the friends return to the mountain lodge the losses had taken place, a vengeful brother is not the only monster on site.

You take turns leading each teen through a series of events as the night unfolds into a real life nightmare. Traveling from the lodge, through thick forest, snowy mountain terrain and abandon mine shafts all while evading a psycho and the flesh eating beast, the Wendigo. 

So, when the terror unfolds, will your decisions keep you safe?

By the way, this amazing layout was the work of our amazing Fiskarna!

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The Making Of
 

Until Dawn is a interactive movie of sorts. With voice actors and facial and body feedback from the actors, the game is set up just like a horror movie with one twist, you’re in control.

The cast featured great celebrities such as Hayden Panettiere (Sam), Rami Malek (Josh), Ella Lentini (Hannah and Beth), Brett Dalton (Mike), Meaghan Martin (Jessica), Nichole Bloom (Emily), Jordan Fisher (Matt), Galadriel Stineman (Ashley) and Noah Fleiss (Chris).

Each voice actor took part in the creation process by using technology to render their facial expressions and movements to their in-game counterparts. A process you can watch in the second video starting at 20:45 to 24:20.

In a behind the scenes interview with Lee Robinson, the production designer director, he mentions

“The production design for Until Dawn started with a great teen horror script, that sets the characters in a Canadian winter mountain lodge. Being a contemporary setting, with visual clues derived from classic films of that genre - such as Hitchcock’s “Psycho” and Stanley Kubrick’s “Shining”. "


Which gives Until Dawn a bit of a cheesy cabin in the woods horror movie feel which I think everyone can appreciate.


Wendigo


As previously mentioned, there was not only one monster on that mountain.

The game's main monster was a legend from the Cree nation; the Wendigo.

The Wendigo is said to be a creature born from ice and curse obtained from consumption of human flesh.

In the game they’re given greyish - black skin, milky eyes, gaunt in the face, their bodies almost skeletons yet they’re stronger and more agile than humans. Their teeth and nails elongated to resemble fangs and claws. Their limbs are much longer that allow them to move quickly and spider like.

They’re terrifying creatures, something I wouldn’t like to come face to face with while walking in the woods.

Legend says that the only way to keep the Wendigo spirit at bay is to scare them with fire, but advises never to kill one for you’ll just release the spirit back into the air, waiting and wandering for someone hungry enough to fall victim to the curse.

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Ariellenicolle wrote on 20-09 23:14:
Ariellenicolle wrote:
I really enjoyed watching gameplay of this game and this article is really amazing o_o

Have you heard of Life Is Strange? The Butterfly Effect phenomenon is in that game, too.

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Ritalin wrote on 20-09 22:39:
Ritalin wrote:
this is the best article god bless
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Drvwde wrote on 20-09 22:33:
Drvwde wrote:
This game was awesome. I liked the way it went from the beginning to the last part. And the characters where the best. clap
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Closure wrote on 20-09 18:11:
Closure wrote:
:tongue: This Is Awesome.

But. Josh Is Mine nono
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Private wrote on 20-09 16:09:
Shadowjess wrote:
Senpai wrote:
Shadowjess wrote:
Ah Until Dawn <3 Such a beautiful game, great characters, it's just a shame that the gameplay itself is lacking D:
I'm thinking on getting a PS4 just to be able to play Until Dawn, however I've watched loads of people play on it.

I think the Butterfly effect could of been done differently though and have a different outcome at the end of the game rather than it being different characters surviving at the end. 

I agree, the game lacked in the actual choice to consequence effect. There were so many part where it just didn't matter what you picked, the thing you didn't want to happen, happened anyway. 

The branch off wasn't exactly extreme, though, I did Mark play and then another guy, they made one choice difference in the beginning and Mark first chapter was titled Friendship and the other guys chapter was Momento Mori... so, I guess in some places?

Over all, great game. Totally love it, plus it's set in Canada. Woo. 

It rather annoyed me though with Josh, but saying too much on that would be spoilers. In the end I ended up feeling sorry for him despite the circumstances. 
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Private wrote on 20-09 16:03:
Shadowjess wrote:
Ah Until Dawn <3 Such a beautiful game, great characters, it's just a shame that the gameplay itself is lacking D:
I'm thinking on getting a PS4 just to be able to play Until Dawn, however I've watched loads of people play on it.

I think the Butterfly effect could of been done differently though and have a different outcome at the end of the game rather than it being different characters surviving at the end. 



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