may02 wrote:
I feel like VP is failing to stay afloat with its population because in this dying age, unless ur actually spending money to get credits ur kinda stuck without a means to get items from more popular designers...but that begs the question of why someone would even feel any appeal to spend money on a game that feels like it has so little to offer. Its unfortunate but the truth is that nobody wants to spend much of their hard earned money on a game that might cease to exist in a year from now. Even participating in dress-up comps would be hard for newer players although its a more free-to-play way of getting new sets.
In terms of community engagement, its probably a lot harder for someone to come in and really integrate themselves with the community when ur not an og player too at VP's current state. I would imagine that its much harder to make friends and stay engaged
Things that make me wonder:
- Are the current designs just not appealing to everyone the way they used to (art styles, quality, item themes, etc.)?
I joined VP back in the day because I was hooked on the designs, its unfortunate that many of my favourite designers are gone now. The hardest part about this issue is that its not something that can just be "fixed" due to budget concerns and just overall finding the designers out there willing to do the job...This is also highly dependant on personal taste and our current designers are already doing their absolute best to push out beautiful items
- Would VP benefit more by offering the "nicer" sets at a cheaper cost? Focusing more on quantity of sales rather than trying to force players to buy the highest one just to get the set they want?
I think it gets a little intimidating for players when the sets they truly want are locked behind the highest spending tier. I think at VP's current state, it might be worth trying to open up an option to buy sets at a lower cost or with an option to choose the sets they want. This may also help players feel that they could benefit by selling extra copies to F2P players with credits to further benefit without having to fear about being "stuck" trying to recoup costs from sets they don't like. Once items are out with an ig amount of 10 or less...they also become increasingly expensive and buying credits to even attain becomes out of question due to high prices....
- What improvements would speak out to new players joining VP? Advertising is one thing, but actually getting players hooked to join and invest is another
I used to quit games pretty early on due to how hard it was to gain "better" cosmetic items. I really don't know how valuable this info will be as I have never spent a single dime on VP til this day, but what kept me going was the possibility of working my way up to the items I wanted as F2P. Although having a much larger community definitely helped, it was the fact that the items I wanted could actually be achievable with a bit of work and time (ex. comps, sunday codes, selling and buying, etc.). Everything could eventually be cycled back to me with a bit of time, but now its not the same. I'm sure everyone has experienced the current struggle now where more popular items are harder to gain access to due to its high demand, low quantity, and even higher prices. Everybody is hesitant to sell unless its a once in a lifetime offer. For new players, I just don't think theres many incentives to stay long enough to work their way up there unless they're spending a lot of money to get there...but then again why spend that much when theres barely a community here to keep you engaged