Olympus wrote:
I understand the concern of things losing their "rarity" but what does rarity even mean if there's no one to care about it lmao. Not to mention there's barriers they can put in place to keep rarity, low release amount, high cr price ECT.
I personally don't see it harming anyone or anything
Aisaenic wrote:
I say this as an owner of some very low ig items, and someone who occasionally turns off wd public viewing. I'm totally ok with having wishlist items I added a decade ago that I probably won't ever get to own, if it upholds the integrity of item ownership. I know this is gate-keepy of me, but I need to be honest and say it wouldn't be fair to me or the owners of those items.
I do acknowledge the main issue right now is how to encourage in-game spending and boost the sale of in-game currency, so the big-picture impact of manipulating the rarity of items doesn't matter too much. However, having seen what happens in games (most recent example being CSGO2) where that does happen, the thought of introducing a change like this makes me uncomfortable.
I'm all for re-releasing items with an actual 0ig count (i.e imagine I deleted a 1ig item and freed it from my wd haha), or recolors though since that's not the same as adding more of the exact same item.
I also feel like an exception is the Auction account, where if someone deletes their account their entire wd ends up being saved for bidding, but I feel like that's ok bc the item count isn't really increasing. Something contrasting (tangent, sorry) is when an item gets deleted (even by accident) and general policy seems to be not adding it back ig. I have to imagine something different is happening there.
But see, we have the context of what we're trying to achieve! also, it's not every single item we're reviving either i'm sure they would do a poll of most wanted items. assuming they do go forward with it, it would likely be single items...if they sold 1 low ig dollzmania item every week that's only 52 items....we have so much more items than that here that are extinct and it's not something that would need to keep happening. Olympus wrote:
I guess right now i'm not sure what they lose by there being a few more in game, as it is right now these items with 2ig aren't seeing the light of day ever
I feel like it's a slippery slope, where if we start adding items that are low ig to the game, it'll balloon to other items over time and overall hurt the perceived value of items especially if folks have spent some time/money obtaining them. We don't really have a way of knowing that context, and we might not know if they see the light of day, but the owners potentially do.Aisaenic wrote:
These are items where the user who holds them have their wds closed, I don't think that would be fair
but absolutely for recolors, I am so on board for their release
Why isn't it fair though. I feel there would need to be criteria or something, was it a comp item? was the item promised to never be released again? are these people actually not online?These are items where the user who holds them have their wds closed, I don't think that would be fair
but absolutely for recolors, I am so on board for their releaseI guess right now i'm not sure what they lose by there being a few more in game, as it is right now these items with 2ig aren't seeing the light of day ever
I say this as an owner of some very low ig items, and someone who occasionally turns off wd public viewing. I'm totally ok with having wishlist items I added a decade ago that I probably won't ever get to own, if it upholds the integrity of item ownership. I know this is gate-keepy of me, but I need to be honest and say it wouldn't be fair to me or the owners of those items.
I do acknowledge the main issue right now is how to encourage in-game spending and boost the sale of in-game currency, so the big-picture impact of manipulating the rarity of items doesn't matter too much. However, having seen what happens in games (most recent example being CSGO2) where that does happen, the thought of introducing a change like this makes me uncomfortable.
I'm all for re-releasing items with an actual 0ig count (i.e imagine I deleted a 1ig item and freed it from my wd haha), or recolors though since that's not the same as adding more of the exact same item.
I also feel like an exception is the Auction account, where if someone deletes their account their entire wd ends up being saved for bidding, but I feel like that's ok bc the item count isn't really increasing. Something contrasting (tangent, sorry) is when an item gets deleted (even by accident) and general policy seems to be not adding it back ig. I have to imagine something different is happening there.
I understand the concern of things losing their "rarity" but what does rarity even mean if there's no one to care about it lmao. Not to mention there's barriers they can put in place to keep rarity, low release amount, high cr price ECT.
I personally don't see it harming anyone or anything



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